Fair Play
Cheating is boring. Here's why it doesn't work here — and what happens if you try anyway.
The server is the referee
BLOCKSHOT is server-authoritative. Every hit, every point of damage, every kill, and every win is computed on our servers — never in your browser. Position updates from your client are sanity-checked and rate-limited before the server accepts them. Your client is a camera and a controller; the server is the game.
What that means in practice: a modified client can change what you see — draw boxes around players, recolor the map, pretend your gun is a banana — but it cannot change what happens. If the server says you missed, you missed.
Not allowed
- Aimbots and input automation. Anything that aims, shoots, moves, or plays for you — aim assistance, triggerbots, macros, scripted inputs. If a program is playing, you aren't.
- Exploiting. Abusing bugs for an advantage: clipping through the map, spawn manipulation, lag switching, packet tampering, flooding the server. Found a bug? Report it — don't farm it.
- Harassment via names. Usernames and room names that exist to harass, hate, or impersonate other players. Creative trash talk is a sport; abuse is not.
What happens to cheaters
- Removal from matches — flagged players get dropped mid-game.
- Device bans — your anonymous device identity gets banned, not just a throwaway name.
- Points reset — points and stats earned unfairly are rolled back. Nobody keeps loot from a rigged match.
We'd rather you just play. The gun ladder is short, respawns are fast, and being genuinely good is far more satisfying than pretending to be.
Reporting
See someone who's clearly not human, or a name that crosses the line? Email report@blockshot.gg with the player's name, the room code, and roughly when it happened. Server-side match records let us verify reports — you don't need to capture video proof. We read every report.
The fine print
This policy is part of our Terms of Service. Curious what we store when we ban a device? That's on the Privacy page.